| Nov 20, 2004 |
Controls
The controls in the game are decent. They are helpful in some ways, but detrimental in others. For instance, when you want your squad to take cover behind a dumpster, the destination markers automatically snap to the dumpster when you move your mouse near it. To have your guys move to the corner of a building and peek around it, the game automatically snaps the same way, and places your team leader at the corner to scan the area. Unfortunately, it becomes sort of clunky at times. Since you can only move to a location that is visually on your screen, you cannot have your guys move fluidly to different locations in one move, but have to move your squad to one point, stop, and then move to another. Let the Bradley sort them out. |
Also, while under fire, and moving to take cover, it is quite idiotic. For instance, imagine the dumpster situation, where the dumpster has a front facing north, a back, a left and a right side. If you were taking fire from a diagonal direction such as the northwest, you cannot put the dumpster directly between you and the enemy, hiding at the southwest corner of the dumpster. Instead, you must literally stick to the dumpsterâ??s designated sides (and having your guys appear to stick out); any attempt to create your own position will mean that you are out of cover.
Carrying a fallen comrade. | Accessing your Team Leader, Grenadier, Automatic Rifleman, and M4 Rifleman and weapons is pretty easy with the WASD keys corresponding to the soldiers and numbers 1 through 4 for weapons. There are other keys for the radio, taking cover, canceling orders, and zooming in, but surprisingly you cannot change any of the keys that they provide for you. I also found it quite awkward to have keys to select soldiers, but they serve no real purpose. For instance, if you know there are tangos around a corner, and select your automatic rifleman (the guy with the M249) because you want him to be the first one to peek around the corner, no matter who you choose, it is always the team leader who peeks around the corner first. Furthermore, since you can access any of the secondary weapons from any soldier (say, the M203 grenade launcher while the Automatic Rifleman is selected) it really makes selecting the soldiers useless. |